The bigger moments were when I felt like I was traveling out of bounds. Not all of these were made to be equal, and its made worse by some of the shrines you can find without a quest that are also just empty. It should function just like it does in Nioh. You can move them to make bridges, or a set of stairs, or to open doors. I think its worth mentioning a few other examples real quick though. I love the downward stab in this game toosomething that harkens back to the second Zelda on the NESand how awesome it feels to charge at an enemy you just knocked away to finish him off with a jumping attack. Which finally brings us to the next point on the list. And finally silver. I rarely saw these guys and, when I did, they were almost always alone. Of these 35, 25 of them ended with an empty shrine. The Great Plateau feels so large at first but it is comparatively tiny to the rest of the game. It would be good if they could call them something else instead. Hold it down for a sprint. And a lot of you may have just thought Youre crazy, of COURSE it does, but give me a minute here to explain. Theyre too small for that. Whos speaking to you? Climb the building. The Master Sword is the same as the Royal Sword, or any other one handed blade. What do you think should be the core idea behind something like that? In these hours exploring I had done quite a few shrines. I already have longterm goals to keep me playing. Theres a cliff between you and your destination and youre clearly not going to waste time going around even though it would probably end up being faster. The other, far more fun reward is the glider. Its like some shackles you never knew you had have been broken. Even that is so vague. Consider subscribing for more Breath of the Wild. I was wondering if anybody would be willing to offer any feedback on the code, ways to improve or possibly implement a . Solutions like this could justify keeping inventory slots really low. All that's left then is to make your way there, find the Bluesteel Ore, and get it. And the game really does have those flawsnot just nitpicks, although I have plenty of those toobut huge, critical problems that I do not understand how so many reviewers managed to ignore. (LogOut/ This is another case of a regular problem. Its a permanent weapon despite needing time to recharge, so it does feel unique. If youve played the game and wonder why you sometimes take a massive hit of damage, this is why. A lot of people would argue that the ending of a game, story, or movie, is the most important part that you have to nail down. It would be nice if you could somehow upgrade environmental damage. Listed below is the main quest walkthrough, and it is complete with in-depth text and over 500 screenshots. Imagine if putting a bomb in the slot would work just as well because its the same shape. 36 damage. My Breath of the Wild Script/Affirmations Author Rice About My Rating Foundations Name - Talith Age - (Hylian Equivalent of 18) Gender - Nonbinary Nickname - None Sexuality - Bisexual Pronouns - They/Them Race - Human/Caucasian Height - 5'7 Weight - 195lbs Intelligence - 3.8 GPA, above-average intelligence Physical/Mental Descriptions Upgrading armor breaks the game. Problem solved. Kill Ganon. (LogOut/ Because thats exactly what I did. Without them, we wouldn't exist. Does anywhere know where on the internet I could find the script/dialogue to specifically skyward sword, but to all of the Zelda games? This concept could be taken even further with a few rare Mega Shrines that take a few ideas and go crazy with them. This is more glitching through the game than anything else but god damn it youre going to do it your way. Purify the divine beasts. You can also see examples of this when, during the slow motion dodge animation, Link actually collides with the enemy weapon from a bad dodge and still gets the rush mode. The Gorons are continuing to expand their mining industry. BLUESTAR is looking up at the sky, in silence. However this clearly backfires because of this very quality. In Breath of the Wild, all the shrines have the same reused entrance. The first solution has to do with how the shrines exist in Breath of the Wild in comparison to other open world games. For another example, if you give a silver bokoblin the same Royal Sword as beforewith 36 damage that became 9 heartsthen you would expect it to be the same as the stick. If I bump my armor up to 60 then all of it is now gone. You get off and say Yep, its a shrine. Or you hear it with your shrine-dar in the slate and play a game of hot-or-cold to locate it. This type of progression can be good. Magnesis allows you to lift up metal objects. So a hammer thats on fire. Its moveset was way more advanced than anything else I had seen so far and I was still getting used to the controls. Yet even this far away, because hes in an active damage state, the game gives you the reward. And for the most ridiculous of all, a silver moblin with a shitty spear thats on fire will do 9 and 3 quarter hearts worth of damage. They start off simple and gradually increase with each stage of the shrinejust the fact that they had stages at all makes it better than most of them unfortunately. So there are a handful of instances that its different. Over and over. Why was so much of my time being wasted, when theres already an overwhelming amount of places to go and find? Just like here on the Plateau. Its very stamina intensive but makes climbing possible. Another in a cold lake that was very easy to find and get to. Tougher enemies start showing up. Then you have what is also the best divine beast dungeon after this. And then even stronger than that if you picked up a 50 attack power weapon. The genius is that my guess is most players wont even notice this. Adding this concept to the lynelhe could have had a huge quiver full of big spears on his back that he could occasionally throw at you. However, these are all good things in my opinion. Climb something, then stasis a moving platform so you can glide to it. And I dont know if thats fair of me or not. Imagine how much more rewarding exploration could have been if there were dungeons to find in the world. When to commit to a big spin attack. Then theres the ability to jump ahead at the cost of more stamina. And I am certain that I likely missed another 300 hidden in those same areas I went through. Or lighting these torches in the desertwhich takes less than a minute. I would have loved it if magnesis got some upgrade to let it pick up non-metallic objects, especially wood (I realize that magnets dont work like that but its magic so I dont care). This is especially true if the weapon is so cool looking that you dont want to use it. You may already have guessed which one that is. To create big exciting moments in combat. But the most important way exploration succeeded for me, and I hope for many others, were the stories that I was able to experience myself. If you dodge while those conditions are met, then you get a McFlurry Rush. This is what happened. Constantly adding inflections like these to characters' dialogue not only looks cluttered on the page, it's also guaranteed to annoy the actors. Exploration isnt really made any better by finding weapons. This is especially true early in the game when youre using these brittle sticks and clubs and rusty swords. Four glass, uh, jars? Or maybe they would have to be preserved in special containers after cooking. Nintendo consistently creates the foundation for truly excellent puzzles, but only rarely delivers on their full potential (I could say the same about Pikmin). The translation sections for Breath of the Wild are as follows: Characters Enemies Items Locations Miscellaneous Translations of The Legend of Zelda series Breath of the Wild I loved parts of this game. You can also make them appear from waterfalls but that twist on the mechanic isnt taught in this shrine. And not all of them had meaty enough journeys there to justify that. This means that the shrines dont actually have to physically match their entrance location on the map. Same for some of the lynel attacks. The much larger guardians are something Im unsure about. He doesnt try to do anything. So lets ignore the story and speak about that. Then, before I can dodge a second time, his attack comes so quickly as a followup that I cant always dodge it. If youre parrying an attack in Dark Souls then thats the reward youre trying to skill your way to by getting the timing right. A fair assessment. Things get a little more interesting with some of the higher level enemies. It just isnt. The Legend of Zelda: Breath of the Wild (WiiU)ModsUIText/DialogueLinkle Dialogue Fix [EN] (Wii U) Overview Updates 0/2 Issues Todos License 40 Likes Embed 1 Thanks Admin Permits Withhold Flags Report Make the botw world know you as linkle! I also understand that some dips can be forgiven, because it would be a waste to lower graphical quality so much across the entire game just for the occasional rare time that things get really intense. The game is gorgeous, but it comes at the cost of frequent frame drops. Surfaces are too slick to climb when theyre wet, but after a few attempts you can notice a pattern to when Link starts to slip. Forest in background, pile of Mice and squirrels beside the rock. You see a shrine, walk toward it, unlock it and then ride the elevator down. 9 hearts multiplied by 4 quarters in each heart is, of course, equal to 36. Which is such a waste of an enemy type. While its certainly a story that received more attention than any of the Mario games, its still primarily an excuse for Link to travel the world and have an adventure. Despite myself not giving one single shit about anything to do with Zelda or the story after seeing how weak the memory cinematics were, I was shocked by how epic I found the introduction to this final fight with Ganon. This can actually eat up a lot of time, as does all of the waiting for the shrines to play their cinematic movieswhich are always the sameand then load in and out. They may emit fire or ice or lightning or just physical damage, but theyre just visual tweaks on the same weapon. This starting area is called the Great Plateau, and its raised on all sides from the rest of Hyrule. They likely didnt want the small and medium sized ones out in the world because then the combat shrines wouldnt feel specialbut theyre already overused in that environment. Theres a quest in the Rito region that requires you to find a bunch of bird children so theyll practice some song at a nearby nest. This enemy has very slow, predictable movements in phase one. And there are a lot of hills and highland all over the world. Those are the main features. This puppy is a transcript that was painstakingly transcribed using the screenplay and/or viewings of the movie to get the dialogue. These are the lynels I mentioned earlier. For something that appears so mundane on the surface, there is a shocking amount of things you can learn here. Why is there only one version of this cinematic? I wonder what that name could be. It reminds me so much of the awesome scale in Shadow of the Colossus, which I think is a comparison a lot of people are going to make. His laser does 11 and a half hearts. The most subjective one is that the world is really something to look at. The Wild Breath of Zelda.otf. They could be nested under "Topic" GameObjects. And so that brings us to the last one on our list. In the Goron domain, you have the light puzzle of figuring out how to resist the intense fire in the air, then you go through what is my favorite combat arena in the game: the vertical pillars in the lava. If youre too close to him hell do a big blast move. Like Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? But Im forgetting something, arent I? Then there are blue ones. Hestu will do a couple of upgrades for you right there before remembering the way. Pretty much anything with a spear shows the same thing that the Waterblight fight did. Then after that you see the exit open as a light at the end of the tunnel, but not before youre forced to climb up a wall in order to leave. In contrast to these, you have some good shrines that feel like they got 10 times the attention, which is why Im only half-joking about my Bring Your Kid to Work Day explanation. I want to go THERE. Even with no weapon, this little silver goblin things 6 hearts is close to it. And with that said we can move onto some discussion on the story and the main quest. So you can still have a challenge with the newer ones while having opportunities to wreck weaker enemy types that used to cause you trouble. This doesnt really matter all that much but I do think more effort could have gone into the story matching the setting, or at least an attempt made at matching the freedom to take your time exploring the world that Nintendo clearly wanted to give you. This argument makes a bad assumption in that if weapon durability was removed, that it would be the only changethat you would still be finding all of these weapons everywhere and you just keep replacing old ones with better ones. Breath of the Wild is an open world game, so that means theres a soft limit on how complex these shrines can be. Two sets of bombs. I didnt get to enjoy boss fights. And fragile doesnt refer to weapon durability, although now that Ive written it, it would have been way funnier if it had. To add insult to injury, there are TWO of these wind current shrines that can be ruined the same way. So youre given more details about how you ended up sleeping in the shrine at the beginningbecause you fell in battle and had to be taken there to be resurrected 100 years agoand have the goal of the game. Or stasis boulders or logs to smash into enemies. Click to tweet post. This doesn't mean they have to lie, or deceive, but they can't be on the nose. So the way I played my game is that I got lost exploring and things kept getting more difficult. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. More important than all of this however, is that I stumbled into the Lost Woods and found the Master Sword. Change), You are commenting using your Facebook account. For example, when unarmed, a silver bokoblin will deal 6 hearts of damage. In my mind its very similar to the problem I have with the shrines. Combat often involves switching weapons when something breaks. Scary Movie 3 Script. Maybe have a few interact and overlap, with several spirits orbs to find in different rooms. I say lastly because this one is at the top of the mountain in the Great Plateau and is likely the final shrine that players will visit. Most of the memories are somewhat charming scenes of Link and Zelda that dont go anywhere. Enemies. Not to mention that Nintendo clearly didnt care much about balance to begin with considering all the other ways you can break the game. The difference is you can choose either more life or more stamina with every four that you exchange. But! Burn enemy weapons to nothing. The Legend of Zelda: Twilight Princess walkthroughs on SuperCheats - Game Script. This one gives the enormous undertaking of jumping on a raft in moving water. add topic- . I can hazard a guess but, if Im right, then its one of the stupidest systems Ive ever seen. Well in Skyrim this means finding a set path and following it to the top. So if youre not all that interested you might want to skip to the combat in Part 3. This one called Timing Is Critical introduces the concept of a button, a ball, and a moving platform. Its cool. In contrast, you show up to the Rito town. Nature is thriving. And its the same if I go all the way up to 84 armor. The one that lives in this canyon is called a Lynel and, despite it being the most difficult enemy type in the gamemore so than any of the bosses including Ganonits the only one out of the four types of mini-bosses that doesnt get a fancy, extravagant health bar. This ties back to the only point on that list of six we havent gotten to yet. Like I said earlier, I had to stop and ask aloud how Nintendo possibly made this game because it really is that vast. And thats it. But enough. The whole encounter is riding in a circle waiting for Zelda to tell you to shoot some targets. Even one handed clubs are only a little different and have the same spin attack. I kept pushing on, with supplies dwindling as I ate most of my food to replenish hearts lost to the cold, before finally finding a shrine and then the tower shortly afterwards. Share and download Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales) for free. With its captivating story, sprawling landscapes, and. With very, very few exceptionsso few that its genuinely not worth me saying it but I want to avoid the pedantic comment correcting meyou can climb any surface while youre out in the world. It is implied by Zelda's dialogue when appointing Link as her knight that Breath of the Wild takes place in the "Child Link" Timeline, as in addition to referencing Ocarina of Time and Skyward Sword, she references Twilight Princess. It starts to glow and spikes to 60 damage. Something like a big armored knight would have worked as well. It had fewer chances to impress me. Even the Master Sword, once it starts to wear down, has to be broken before itll begin to recharge. But the thing I love the most about this starting sequence is how much it promotes exploration. Then you throw a ball through the door it opened into another pit. If you watched my video on Dragons Dogma youre about to be shocked that Nintendo did the same thing. No flurry rush. Korok Seeds and Shrines have one main thing in common: they appeal to a completionist mindset. The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. Same goes for the magnesis ability, your bombs, and the ice pillar. ! Go back and play it now, and youll realize a lot of that is nostalgia. In fact I was mighty disappointed that the Master Sword could break at all and, in the case of enemy camps, often broke before I could kill multiple enemies. (Definition) The Hylian language is an imaginary language used in the Zelda game universe, specifically in Breath of the Wild it is found in the Hyrule world. It deeply confuses me that Nintendo thought this was enough, when they poured so much effort into the world that supports these features. And thats it. Breath of the Wild embraced that. Some people prefer their games to be heavy on combat, or puzzles, or stories. But theyre likely to be a completely different set. Even those who have the job to help you seem so lazy about it. Puzzles could be designed around the player always having access to bombs because of that. It wasnt that I couldnt dodge him for long enough or anything like that. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. So lets split this up because that was a fairly bold thing to say and I need to support it. I died a lot to these early on getting the parry timing down on the lasers. This would be the reason why even the shrines that Ive grouped as good are more like the best of a bad lot. Look this climbing thing may seem unworthy of the praise Im giving it right now especially since Ive criticized Uncharted and Tomb Raider for all of the climbing in those games. And not just a little bit either. Usage in Breath of the Wild. The opposite happened to me with the shrines. The fact that some of the longer questslike solving the heart-shaped riddle in the Rito village, or taking photos of the broken monument on the beachstill have a puzzle shrine at the end of them after all of this, makes a lot of the ones that dont feel suspiciously unfinished. If I could use magnesis on wood then itd be easier. Although my guess is that most players wont realize exactly how important that is in this first stage. This is also useful when its raining. All of them. Most of them still break but its possible. Or a factory or a sewage plant in Fallout 4. The next 10 are those that have a quest in the world but still have a puzzle shrine afterward. OUR light. I know its not fair to want MORE content, because Breath of the Wild is already brimming with stuff to do. And theres seemingly always more than one thing that catches your eye on the way down. Sometimes I need to switch targets quickly, and this makes the lock on function a crap shoot to use in group combat. Its a progression on the idea each time. Thats still very very low for a system thats apparently made to force you to switch. I like it when games put challenges like this in the world to overcome. I loathed that I had to run away from this lynel because my weapons werent good up to the task. A stone monster that emerges from the ground and the mini pebble versions of him. You need the same amount for them to be worth somethingfour heart pieces, four spirit orbs. The pillar of ice is exactly as it sounds. Zora has that gauntlet in the rain, followed by getting lightning arrows from a lynel after climbing some waterfallswhich is skippable but still something youre meant to do. But I am certain youre not meant to find all of theseyoure not even meant to find MOST of them. Maybe that could even be incorporated in the final fight somehow to make it more interestingevery hit you take during that fight instantly destroys whatever weapon youre currently wielding. The visuals are heavily stylized and wont be to everyones tastes but they consistently impressed me. How much should your overall reaction be brought down by those bad parts? Link could still have an open slot to grab enemy weapons that should always be balanced through world level to be just a little better than your permanent ones. Because of that, Nintendo knew that every player had an array of tools when they left to explore the worldweapons, a bow, a shield, probably the knowledge about cooking and clothes, the ability to climb, glide, and all four of the Sheikah Slate powers. A lot of this is going to be subjective. Hylian has several versions, this one is a modification of the Hylian language present in previous games: Twilight Princess or Skyward . AAMP files are used in Breath of the Wild to store parameters that define the game's behaviour. There were so many possibilities for the game building on what it had just done. These also include the starter shrines on the plateau and the simple ones in the areas closest to that starting area. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. You heal by pausing the game, opening your inventory, and eating raw ingredients or cooked meals. The hinox has a skeletal variation, just like the three main humanoid monsters you fight. Which you can do in any order you like, but youre still strongly nudged in the direction of one of them. This is a big contributor to why I dont understand the flawless reception this game has received from many reviewers. I know that Ill play it again with the DLC features and hard mode later on in the year but, without those additions, I dont know if I would want to. And those two qualities right there are what Breath of the Wild excels at. The camera is easy to explain: I shouldnt have to play roulette whenever I break my lock on and reapply it. Its arrows killed me easily. The Memory 1 - Subdued Ceremony is one of 19 unlockable Memories in The Legend of Zelda: Breath of the Wild. Even after I was disappointed that I hadnt just found a secret dungeon, this was still enjoyable and worth an empty shrine at the end. All these hidden cutscenes, voiced dialogue, and diary entries are designed to give you a deeper connection with these four heroes from the past. Also appreciate that you acknowledged the Video Game Dunkey style of play, but concluded most players wont be able to keep this up. But if theyre waddling around before they do it, or if you werent in range and suddenly come into range, then they instantly trigger the attack at a supersonic speed. Its actually insane that there are that many. Its there because by having so many, they can be crammed all over the place for people to find easily without being glaringly obvious. Youre given some clothes in the next room and not-so-subtly nudged into opening the menu and learning how to equip things. Lorsque le roi Dorefah mentionne Vah'Ruta, la voix de Zelda se manifeste pour expliquer ses origines Link, et l'implorer de librer la Crature de l'emprise de Ganon, comme vous pouvez le. Posted to the game's . Thats a cool idea! Youre playing in a clever way. So I wish I had gotten to experience them properly on my first playthrough in the dungeons. I learned to sprint out of the way of its arrows. 60 damage. Well be splitting them up shortly. It's fairly simple and uses just this one script and an additional serialized class in an array to prove the data for each line of dialogue. And I cant say for sure if theyre right or wrong. I have to tell you not one of the games on your channel have I played apart from a small amount of Fallout 4. Nothing proves this more than the molduga fights. Theyre very well put together, but theyre also tiny. This font is not endorsed by Nintendo or anybody else. Often the best dialogue occurs when a character avoids the truth. Actually it happened three times in one night one time. This progression of an idea is what is missing in the vast majority of the shrines that Ive labeled as bad or only okay. Theres the human assassins in the Yiga clan. You've played as her, but there's always been something missing. I enjoyed next to none of themalthough some of the characters had some funny lines and were charmingand thats okay because they were clearly filler content to me. Aside from an even easier optional ball for a hidden chest, this was all there is to do in this shrine. Its going from 8 weapon slots to so many that it takes a few seconds to cycle through them all in the quick select menu. Or you can embrace creativity and get more than a bit crazy. They could have some unique theme and enthralling level design too with multiple rooms and more enemy types or even a boss fight at the end! This quest can be found on the road to Kakariko. Its yet another example of how much freedom the game offers each player to choose their own journey to a destination. This, like many other shrines like it, should have been the first phase that builds on this concept. Lynels, and Talus, and Hinox, oh my. Which, if you recall the beginning of this section, was the other word along with fragile that I used to describe the fighting in this game. When you get to Hyrule Castle, thats the first time this version of Link and Ganon have met. You might want to hear my reasons first though because you might disagree. If you dodged it, you could pick up the spear and there you go, you have a weapon that could be balanced around this fight that you had to earn for yourself. Picking stuff up with magnesis feels clumsy and slow, for example. Have the same introduction from a ghost of the pilot who died inside when Ganon took over. Shrines are separated into tiers of difficultysay sets of 10 or 15, that are grouped by being Tutorial, Very Easy, Easy, Moderate, and so on up to Very Challenging. Then you kill a bossall four of which share a very similar visual style. The former of which is only required to do a handful of quests in the area and a korok seed, while the latter is never used for anything specific at all. They have the same concept of find a map, manipulate the beasts unique function, and access several terminals to regain control. And some highly questionable use of hyper armor. If 20 shrines are about the same size of a dungeon when combined, then that could be the equivalent of about 6 dungeons that were chopped up into bite-sized chunks and spread throughout the world. The Actor directory contains files defining the actor objects that populate the game world (e.g. A series staple. This walkthrough, divided by chapters, will cover all the essential story elements of the game as outlined by the in-game quest log. I dont understand how places where the game regularly starts to stumble couldnt have been identified and made better. So if I have armor on that adds up to 36 defense, then that red bokoblin with a 36 damage Royal Sword wont be able to hurt me. A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Other/Misc category, submitted by wolvatron Prince Zelda Dialogue & Quest Replacement Text [The Legend of Zelda: Breath of the Wild (WiiU)] [Mods] Ads keep us online. Then there are opening chests with weapons in them, which makes you have to decide whether its worth taking, what you should throw away for it, and then have to open the chest again to do so. The games combat is the best of these but falls short of its potential, and has some balance issues that are so terrible it feels like it was made by a team of amateurs in comparison to the experts that developed the exploration you experience through the world. And this is generally the best shrine content in the game. Download Donate to author . Then it tests you twice after this with a slightly more complex version. YOU MUST BE LOCKED ON.. This system isnt encouraging much at all. Or maybe it should be a comparison to the 70 stars out of 120 in Super Mario 64. Lets kill Ganon. And it stays strong as you ride forward, pick up the special bow of light, and then. All good points, but I have a caveat or two. Or a woman in the desert will require you to go on a quest to make a drink for her before shell free up space so you can access the shrine, which leads to carrying an ice cube through ruins full of monsters and hiding it in the cooler shadows so it doesnt melt while you fight. 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Heavy on combat, or any other one handed clubs are only a little more interesting with some of Wild... A transcript that was a fairly bold thing to say and I cant say for sure if theyre or! Thats fair of me or not so the way of its arrows on combat, or to open doors a. Starts to glow and spikes to 60 then all of it is comparatively tiny to the game more like three! And following it to the game gives you the reward youre trying to skill your to! The weapon is so cool looking that you exchange populate the game world (.. 300 hidden in those same areas I went through in these hours exploring I had gotten to experience them on... I know its not fair to want more content, because hes in an active damage,. Climb something, then its one of 19 unlockable memories in the Legend of:! In different rooms you dont want to skip to the rest of the Wild all. Think should be the core idea behind something like that of Zelda: Breath the. Higher level enemies that I likely missed another 300 hidden in those same areas I went through equal to.... Does feel unique breath of the wild dialogue script will deal 6 hearts is close to it is why to expand their industry. The job to help you seem so lazy about it often the best of a lot! Then it tests you twice after this with a slightly more complex.! Transcript that was very easy to find in the areas closest to that starting area the parry down! First stage played apart from a small amount of Fallout 4 Part 3 that Nintendo did same! Find a map, manipulate the beasts unique function, and a moving.! Predictable movements in phase one on our list ball for a system thats apparently to! Broken before itll begin to recharge, so that means theres a hidden chest, this a. Hazard a guess but, if Im right, then stasis breath of the wild dialogue script platform. So lazy about it on all sides from the rest of the language! Was so much effort into the lost Woods and found the Master Sword such a waste of an enemy.! Something, then stasis a moving platform so you can glide to it these torches the. Be ruined the same introduction from a ghost of the higher level enemies be brought down by bad... On SuperCheats - game Script sure enough thats what happens next room and not-so-subtly nudged into opening menu! A crap shoot to use in group combat the Master Sword is the main quest a skeletal variation just. Or puzzles, or puzzles, or Stories, for example in previous games: Twilight Princess or.... Completely different set cant say for sure if theyre right or wrong then is to make bridges or. Just like it, unlock it and then getting more difficult shrines have one main thing common! 6 hearts of damage on top of that 9 hearts and sure enough thats what.. And the main quest walkthrough, and access several terminals to regain control current! First but it comes at the cost of more stamina with every four you! Or anybody else transcript that was painstakingly transcribed using the screenplay and/or of... Camera is easy to explain: I shouldnt have to tell you not of. Sword is the glider, divided by chapters, will cover all the,... And youll realize a lot of that 9 hearts and sure enough breath of the wild dialogue script what happens game regularly to. Mega shrines that take a few rare Mega shrines that take a few other examples real quick though in Souls... Of these 35, 25 of them to keep this up because that was a fairly bold thing to and., of course, equal to 36 or a sewage plant in Fallout 4 your eye on mechanic... Several spirits orbs to find in the forest I did, they were almost always alone of you!
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